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Markus Billeter
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Efficient stream compaction on wide SIMD many-core architectures
M Billeter, O Olsson, U Assarsson
Proceedings of the conference on high performance graphics 2009, 159-166, 2009
1662009
Makeup lamps: Live augmentation of human faces via projection
AH Bermano, M Billeter, D Iwai, A Grundhöfer
Computer Graphics Forum 36 (2), 311-323, 2017
1142017
Two‐level grids for ray tracing on GPUs
J Kalojanov, M Billeter, P Slusallek
Computer Graphics Forum 30 (2), 307-314, 2011
1082011
Clustered deferred and forward shading
O Olsson, M Billeter, U Assarsson
Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High …, 2012
862012
Real time volumetric shadows using polygonal light volumes
M Billeter, E Sintorn, U Assarsson
Proceedings of the conference on high performance graphics, 39-45, 2010
402010
Interactively modifying compressed sparse voxel representations
V Careil, M Billeter, E Eisemann
Computer Graphics Forum 39 (2), 111-119, 2020
212020
Exploiting coherence in time-varying voxel data
V Kämpe, S Rasmuson, M Billeter, E Sintorn, U Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016
182016
Real-time multiple scattering using light propagation volumes.
M Billeter, E Sintorn, U Assarsson
I3D 12, 119-126, 2012
172012
Efficient virtual shadow maps for many lights
O Olsson, E Sintorn, V Kämpe, M Billeter, U Assarsson
Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014
162014
SalientGaze: Saliency-based gaze correction in virtual reality
P Shi, M Billeter, E Eisemann
Computers & Graphics 91, 83-94, 2020
152020
An efficient dual-hierarchy t-sne minimization
M van de Ruit, M Billeter, E Eisemann
IEEE Transactions on Visualization and Computer Graphics 28 (1), 614-622, 2021
142021
Deferred vector map visualization
M Thöny, M Billeter, R Pajarola
SIGGRAPH ASIA 2016 symposium on visualization, 1-8, 2016
132016
More efficient virtual shadow maps for many lights
O Olsson, M Billeter, E Sintorn, V Kämpe, U Assarsson
IEEE transactions on visualization and computer graphics 21 (6), 701-713, 2015
112015
Tiled and clustered forward shading
O Olsson, M Billeter, U Assarsson
Memory 300 (400), 500, 2012
112012
A LED-based IR/RGB end-to-end latency measurement device
M Billeter, G Röthlin, J Wezel, D Iwai, A Grundhöfer
2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2016
102016
Large‐scale pixel‐precise deferred vector maps
M Thöny, M Billeter, R Pajarola
Computer Graphics Forum 37 (1), 338-349, 2018
92018
Real-time many-light management and shadows with clustered shading
O Olsson, E Persson, M Billeter
ACM SIGGRAPH 2015 Courses, 1-398, 2015
82015
Stereo-consistent screen-space ambient occlusion
P Shi, M Billeter, E Eisemann
Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (1 …, 2022
72022
Tiled and clustered forward shading: supporting transparency and MSAA
O Olsson, M Billeter, U Assarsson
ACM SIGGRAPH 2012 Talks, 1-1, 2012
62012
Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows.
U Assarsson, M Billeter, D Dolonius, E Eisemann, A Jaspe, L Scandolo, ...
Eurographics (Tutorials), 9-11, 2018
42018
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Articles 1–20