追蹤
Thomas van Gemert
Thomas van Gemert
Department of Computer Science, University of Copenhagen
在 di.ku.dk 的電子郵件地址已通過驗證
標題
引用次數
引用次數
年份
Cloud gaming with foveated video encoding
GK Illahi, TV Gemert, M Siekkinen, E Masala, A Oulasvirta, A Ylä-Jääski
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2020
572020
Optimal sensor position for a computer mouse
S Kim, B Lee, T Van Gemert, A Oulasvirta
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
202020
Evaluating vr sickness in vr locomotion techniques
T Van Gemert, J Bergström
2021 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2021
82021
Towards a bedder future: A study of using virtual reality while lying down
T Van Gemert, K Hornbæk, J Knibbe, J Bergström
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
52023
Cloud gaming with foveated graphics
G Illahi, T Van Gemert, M Siekkinen, E Masala, A Oulasvirta, A Ylä-Jääski
arXiv preprint arXiv:1809.05823, 2018
42018
Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking
T Van Gemert, K Hornbæk, J Bergström
Virtual Reality 27 (2), 777-795, 2023
22023
Doorways Do Not Always Cause Forgetting: Studying the Effect of Locomotion Technique and Doorway Visualization in Virtual Reality
T van Gemert, S Chew, Y Kalaitzoglou, J Bergström
Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-13, 2024
2024
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
T van Gemert, NC Nilsson, T Hirzle, J Bergström
Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-36, 2024
2024
BACHELOR PROJECT VR Sickness During Virtual Walking with Large Translational Gain
MB Mai, LP Blomsterberg, T Van Gemert, J Bergström
2022
Cloud Gaming With Foveated Video Encoding
G Gazi Karam Illahi, T van Gemert, M Siekkinen, E Masala, A Oulasvirta, ...
Association for Computing Machinery (ACM), 2020
2020
Dynamic Viewport-Adaptive Rendering in Distributed Interactive VR Streaming: Optimizing viewport resolution under latency and viewport orientation constraints
T van Gemert
2019
系統目前無法執行作業,請稍後再試。
文章 1–11