The 7th ai city challenge M Naphade, S Wang, DC Anastasiu, Z Tang, MC Chang, Y Yao, L Zheng, ... Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2023 | 275 | 2023 |
The effects of player type on performance: A gamification case study CE Lopez, CS Tucker Computers in Human Behavior 91, 333-345, 2019 | 222 | 2019 |
Understanding the perception of COVID-19 policies by mining a multilanguage Twitter dataset CE Lopez, M Vasu, C Gallemore arXiv preprint arXiv:2003.10359, 2020 | 158 | 2020 |
An unsupervised machine learning method for discovering patient clusters based on genetic signatures. C Lopez, S Tucker, T Salameh, C Tucker Journal of biomedical informatics 85, 30-39, 2018 | 136 | 2018 |
Toward personalized adaptive gamification: a machine learning model for predicting performance C López, C Tucker IEEE transactions on Games 12 (2), 155-168, 2018 | 73 | 2018 |
An Augmented Multilingual Twitter Dataset for Studying the COVID-19 Infodemic CE Lopez, C Gallemore Social Network Analysis and Mining 11, 2021 | 54 | 2021 |
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications CE Lopez, CS Tucker Computers in Human Behavior 71, 42-58, 2017 | 41 | 2017 |
Exploring Biases between Human and Machine Generated Designs C Lopez, S Miller, C Tucker Journal of Mechanical Design, 2018 | 35 | 2018 |
Deep reinforcement learning for procedural content generation of 3d virtual environments CE López, J Cunningham, O Ashour, CS Tucker Journal of Computing and Information Science in Engineering 20 (5), 051005, 2020 | 27 | 2020 |
Reinforcement learning content generation for virtual reality applications CE Lopez, O Ashour, CS Tucker International Design Engineering Technical Conferences and Computers and …, 2019 | 18 | 2019 |
Adaptive gamification and its impact on performance CE Lopez, CS Tucker International conference on human-computer interaction, 327-341, 2021 | 16 | 2021 |
HUMAN VALIDATION OF COMPUTER VS HUMAN GENERATED DESIGN SKETCHES CE Lopez, SR Miller, CS Tucker Proceedings of the ASME 2018 Int. Design Eng. Technical Conf. & Computers …, 2018 | 16 | 2018 |
Unbalanced Workload Allocation in Large Assembly Lines. CE Lopez | 14 | 2014 |
Understanding the perception of COVID-19 policies by mining a multilanguage Twitter dataset. arXiv 2020 CE Lopez, M Vasu, C Gallemore arXiv preprint arXiv:2003.10359, 2020 | 13 | 2020 |
An introduction to the CLICK approach: Leveraging Virtual Reality to Integrate the Industrial Engineering Curriculum CE Lopez, OM Ashour, CS Tucker ASEE Annual Conference and Exposition, 27062, 2019 | 10 | 2019 |
Implementing gamification in engineering bridge programs: A case study exploring the use of the Kahoot! application CE López, CS Tucker ASEE Zone 1 Conference Processing 2019, 2019 | 9 | 2019 |
Multi-Context Generation in Virtual Reality Environments using Deep Reinforcement Learning J Cunningham, C Lopez, O Ashour, CS Tucker Proceedings of the ASME 2020International Design Engineering Technical …, 2020 | 8 | 2020 |
Towards Personalized Performance Feedback: Mining the Dynamics of Facial Keypoint Data in Engineering Lab Environments CE López, CS Tucker In the Proceedings of the 2018 American Society for Engineering Education …, 2018 | 8 | 2018 |
From Mining Affective States to Mining Facial Keypoint data: The Quest Towards Personalized Feedback CE Lopez, CS Tucker In ASME 2017 International Design Engineering Technical Conferences and …, 2017 | 8 | 2017 |
Adaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers CL Thomas Stranick J. Comput. Inf. Sci. Eng. 1 (33), 1-33, 2021 | 7* | 2021 |