De-Yu Chen
De-Yu Chen
PhD candidate in Computer Science, University of California, Irvine
Verified email at uci.edu
TitleCited byYear
GamingAnywhere: The first open source cloud gaming system
CY Huang, KT Chen, DY Chen, HJ Hsu, CH Hsu
ACM Transactions on Multimedia Computing, Communications, and Applications íK, 2014
1152014
On the quality of service of cloud gaming systems
KT Chen, YC Chang, HJ Hsu, DY Chen, CY Huang, CH Hsu
IEEE Transactions on Multimedia 16 (2), 480-495, 2013
1062013
Placing virtual machines to optimize cloud gaming experience
HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu
IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014
792014
Quantifying user satisfaction in mobile cloud games
CY Huang, CH Hsu, DY Chen, KT Chen
Proceedings of Workshop on Mobile Video Delivery, 4, 2014
382014
QoE-aware virtual machine placement for cloud games
HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames íK, 2013
232013
GamingAnywhere: an open-source cloud gaming testbed
CY Huang, DY Chen, CH Hsu, KT Chen
Proceedings of the 21st ACM international conference on Multimedia, 827-830, 2013
192013
Oct. 2013a. GamingAnywhere: An opensource cloud gaming testbed
CY Huang, DY Chen, CH Hsu, KT Chen
Proceedings of ACM Multimedia 2013 (Open Source Software Competition Track íK, 0
13
Screencast in the wild: performance and limitations
CF Hsu, DY Chen, CY Huang, CH Hsu, KT Chen
Proceedings of the 22nd ACM international conference on Multimedia, 813-816, 2014
102014
Dude, the source of lags is on your computer
DY Chen, HT Yang, KT Chen
Proceedings of Annual Workshop on Network and Systems Support for Games, 1-6, 2013
52013
Data-bandwidth-aware job scheduling in grid and cluster environments
DY Chen, JJ Wu, P Liu
2009 15th International Conference on Parallel and Distributed Systems, 414-421, 2009
32009
Improving the Quality of 3D Immersive Interactive Cloud Based Services Over Unreliable Network
DY Chen, M El-Zarki
Proceedings of the 10th International Workshop on Immersive Mixed and íK, 2018
22018
Impact of information buffering on a flexible cloud gaming system
DY Chen, M El-Zarki
2017 15th Annual Workshop on Network and Systems Support for Games (NetGames íK, 2017
22017
Improving the quality and efficiency of 3d immersive interactive cloud based services by providing an adaptive application framework for better service provisioning
DY Chen, M El-Zarki
Tech. Rep., 2017
22017
Does online mobile gaming overcharge you for the fun?
DY Chen, PC Lin, KT Chen
Proceedings of Annual Workshop on Network and Systems Support for Games, 1-2, 2013
22013
Mobile game recommendation using touch gestures
HT Yang, DY Chen, YX Hong, KT Chen
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames íK, 2013
22013
A Framework for Adaptive Residual Streaming for Single-Player Cloud Gaming
DY Chen, M El-Zarki
ACM Transactions on Multimedia Computing, Communications, and Applications íK, 2019
2019
Visually Analyzing A Billion Tweets: An Application for Collaborative Visual Analytics on Large High-Resolution Display
S Su, M An, V Perry, J Jia, T Kim, TY Chen, C Li
2018 IEEE International Conference on Big Data (Big Data), 3597-3606, 2018
2018
Heatflip: Temporal-Spatial Sampling for Progressive Heat Maps on Social Media Data
N Stoehr, J Meyer, V Markl, Q Bai, T Kim, DY Chen, C Li
2018 IEEE International Conference on Big Data (Big Data), 3723-3732, 2018
2018
Does Playing Online Mobile Games Overcharge You for the Fun?
DY Chen, PC Lin, KT Chen
Proceedings of the 2nd Workshop on Mobile Gaming, 13-18, 2015
2015
QoE-Aware Virtual Machine Placement for Cloud Games (poster)
HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu
Proceedings of IEEE/ACM, 2013
2013
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